ENVIRONMENTS
THAT LINGER
ABOUT ME
BEHIND THE WORLDS

I’m Shane Schultz, a 3D Environment Artist, and I turn ideas into places people can explore. With shipped work on titles like Risk of Rain 2 and Ghostbusters: Spirits Unleashed, I’ve helped bring a range of worlds to life. Whether the first spark is mine or someone else’s, I love shaping it from an early concept into a finished world and watching every piece finally click into place.

I’m always building something. Personal projects give me room to experiment, sharpen my skills, and follow whatever strange idea has crawled out of my head. My taste leans toward horror, the macabre, and anything a little off, but the real draw is simple: making something from nothing and giving it somewhere to live.

SERVICES
BUILT TO FEEL LIVED IN

I build real-time environments from blockout through final polish, shaping props, materials, set dressing, lighting, and atmosphere into spaces that feel intentional and lived in. Whether the world is eerie, stylized, grounded, or somewhere in between, every choice should support gameplay and carry story.

ENVIRONMENT ART

Building cohesive real-time spaces from blockout through final in-engine polish.

PROPS & SET DRESSING

Story-driven assets and environmental details that make spaces feel lived in.

MATERIALS & SURFACING

Tileables, trim sheets, reusable materials, and believable surface variation.

LIGHTING & ATMOSPHERE

Using light, fog, weather, color, and composition to establish mood and readability.

ENVIRONMENTAL STORYTELLING

Using composition, placement, wear, and visual clues to let the environment carry narrative.

REAL-TIME PRODUCTION

Unreal and Unity workflows built around iteration, optimization, collaboration, and shipping.

CONTACT
START a project

Have a world worth getting lost in? Let’s talk.

SHANE.D.SCHULTZ@GMAIL.COM